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Klub Magic: The Gathering [ŽP: 6 týdnů] (kategorie Hry) moderuje Cedric.
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Domovská stránka aktualizována 28.7.2019 17:46



Krom diskuze na téma Magic by klub měl sloužit i jako poradna pro hráče, již s Magicem teprve začínají. Ti zkušenější sem mohou vkládat svoje decklisty a debatovat nad složením různých balíčků.

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[ 2598 ] <Novější  <<<Nejnovější  Nejstarší>>>  Starší>  
tessien Tessien Of course slavery is the worst thing - that ever happened. But maybe... 25.1.2013 15:01  11439
Kdo jeste neprolejzal spoiler (jako ja :), tak tady na CMUSu jsou pekny setrizeny podle barev a CC seznamy
common
uncommon
rare
nash nash poutník na cestě 25.1.2013 06:09  11438
Cedric [11437]: áha, díky..
cedric Cedric Life is hard - deal with it 25.1.2013 00:03  11437
Závodit, kdo koho zabije rychlejš :) Oba dva útočej, nikdo nebrání, snažíš se zabít soupeře o chvíli dřív než on tebe a tomu podřizuješ hru
nash nash poutník na cestě 24.1.2013 23:59  11436
Cedric [11435]: co znamená "racovat"? :-)
cedric Cedric Life is hard - deal with it 24.1.2013 23:25  11435
nash [11432]: Pár obecných rad, uvidíme, jak to bude v praxi:

Proti Gruulu se snažíš vždycky blokovat, vytáhnout z něj Bloodrush mrchy. Když necháš projít a on přiloží další potvoru, ničeho moc nedosáhneš, pokud neracuješ. Ale racovat se bude proti common +5/+4 myším špatně

Proti Borosu měnit potvory co to půjde, ať nesestaví Batalion

S Borosem neútočit s Batalionem do čtyřech volných man včetně modré - kvůli AEtherize (vrať všechny útočící mrchy do ruky)

Vyhrávat hody kostkou :)
nash nash poutník na cestě 24.1.2013 20:48  11434
Tessien [11433]: ok.. hrat boros... :-)
tessien Tessien Of course slavery is the worst thing - that ever happened. But maybe... 24.1.2013 19:08  11433
nash [11432]: rada je hrat boros, jsi cetl, ne? :)
nash nash poutník na cestě 24.1.2013 18:44  11432
PreleaseTak asi taky zkusím zajít.. po roce... takže by mi bodly nějaké úvahy a rady zkušenějších.. :-))
ivan IVAN 23.1.2013 14:21  11431
co můžete mít za karty v guildpacku:
guildpacks
cedric Cedric Life is hard - deal with it 23.1.2013 08:49  11430
Seznam removalu a triků pro PrereleaseWhite
Removal
C Angelic Edict 4W Sorcery; Exile target creature or enchantment.
C Smite W Instant; Destroy target blocked creature.
Combat Tricks
C Aerial Maneuver 1W Instant; Target creature gets +1/+1 and gains flying and first strike until end of turn.
C Shielded Passage W Instant; Prevent all damage that would be dealt to target creature this turn.

Blue
Removal
U Agoraphobia 1U Aura; Enchanted creature gets -5/-0. 2U: Return Agoraphobia to its owner’s hand.
U Rapid Hybridization U Instant; Destroy target creature. It can’t be regenerated. That creature’s controller puts a 3/3 green Frog Lizard creature token onto the battlefield.

Combat Tricks
U Ætherize 3U Instant; Return all attacking creatures to their owners’ hands.
U Gridlock XU Instant; Tap X target nonland permanents.
C Totally Lost 4U Instant; Put target nonland permanent on top of its owner’s library.

Black
Removal
C Death’s Approach B Aura; Enchanted Creature gets -X/-X, where X is the number of creature cards in it’s controller’s graveyard.
C Devour Flesh 1B Instant; Target player sacrifices a creature, then gains life equal to that creature’s toughness.
C Grisly Spectacle 2BB Instant; Destroy target nonartifact creature. Its controller puts a number of cards equal to that creature’s power from the top of his or her library into his or her graveyard.
U Killing Glare XB Instant; Destroy target creature with power X or less.

Combat Tricks
None

Red
Removal
U Homing Lightning 2RR Instant; Homing Lightning deals 4 damage to target creature and to each other creature with the same name as that creature.
C Massive Raid 1RR Instant; Massive Raid deals damage to target creature or player equal to the number of creatures you control.
C Mugging R Sorcery; Mugging deals 2 damage to target creature. That creature can’t block this turn.

Combat Tricks
C Furious Resistance R Instant; Target blocking creature gets +3/+0 and gains first strike until end a turn.
C Scorchwalker – Bloodrush 1RR +5/+1
C Skinbrand Goblin – Bloodrush R +2/+1
U Viashino Shanktail – Bloodrush 2R +3/+1 and First Strike.
R Wrecking Ogre – Bloodrush 3RR +3/+3 and Double Strike

Green
Removal
None

Combat Tricks
C Burst of Strength G Instant; Put a +1/+1 counter on target creature and untap it.
U Hindervines 2G Instant; Prevent all combat damage that would be dealt this turn by creatures with no +1/+1 counters.
C Scab-Clan Charger – Bloodrush 1G +2/+4
R Skarrg Goliath – Bloodrush 5GG +9/+9 and Trample
C Slaughterhorn – Bloodrush G +3/+2
U Tower Defense 1G Instant; Creatures you control get +0/+5 and gain reach until end of turn.
U Wasteland Viper – Bloodrush G +1/+2 and Deathtouch

Orzhov
Removal
C Executioner’s Swing WB Instant; Target creature that dealt damage this turn gets -5/-5 until end of turn.
R Merciless Eviction 4WB Sorcery; Choose one – Exile all artifacts; or exile all creatures; or exile all enchantments; or exile all planeswalkers.
U One Thousand Lashes 2WB Aura; Enchanted creature can’t attack or block, and its activated abilities can’t be activated. At the beginning of the upkeep of enchanted creature’s controller, that player loses 1 life.
U Orzhov Charm WB Instant; Choose one — Return target creature you control and all Auras you control attached to it to their owners’ hands; or destroy target creature and you lose life equal to that creature’s toughness; or return target creature card with converted mana cost 1 or less from your graveyard to the battlefield.

Combat Tricks
None

Dimir
Removal
U Dimir Charm UB Instant; Choose one — Counter target sorcery spell; or destroy target creature with power 2 or less; or look at the top three cards of target player’s library, then put one back and the rest into that player’s graveyard.
R Soul Ransom 2UB Aura; You control enchanted creature. Discard two cards: Soul Ransom’s controller sacrifices it, then draws two cards. Only an opponent may activate this ability.

Combat Tricks
None

Simic
Removal

None

Combat Tricks
C Hydroform GU Instant; Target land becomes a 3/3 Elemental creature with flying until end of turn. It’s still a land.
U Simic Charm GU Instant ; Choose one — Target creature gets +3/+3 until end of turn; permanents you control gain hexproof until end of turn; or return target creature to its owner’s hand.
R Biomass Mutation X(G/U)(G/U) Instant; Creatures you control become X/X until end of turn.
C Bioshift(G/U) Instant; Move any number of +1/+1 counters from target creature onto another target creature with the same controller.

Gruul
Removal
R Clan Defiance XRG Sorcery; Choose one or more – Clan Defiance deals X damage to target creature with flying; Clan Defiance deals X damage to target creature without flying; and/or Clan Defiance deals X damage to target player.
U Ground Assault RG Sorcery; Ground Assault deals damage to target creature equal to the number of lands you control.
C Pit Fight 1(R/G) Instant; Target creature you control fights another target creature.

Combat Tricks
U Ghor-Clan Rampager – Bloodrush RG +4/+4 and Trample
U Gruul Charm RG Instant; Choose one — Creatures without flying can’t block this turn; or gain control of all permanents you own; or Gruul Charm deals 3 damage to each creature with flying.
P/R Rubblehulk – Bloodrush 1RG +X/+X, where X is the number of lands you control.
C Zhur-Taa Swine – Bloodrush 1RG +5/+4

Boros
Removal
M Aurelia’s Fury XRW Instant; Aurelia’s Fury deals X damage divided as you choose among any number of target creatures and/or players. Tap each creature dealt damage this way. Players dealt damage this way can’t cast noncreature spells this turn.
U Arrows of Justice 2(R/W) Instant; Arrows of Justice deals 4 damage to target attacking or blocking creature.
Combat Tricks
U Boros Charm RW Instant; Choose one — Boros Charm deals 4 damage to target player; or permanents you control are indestructible this turn; or target creature gains double strike until end of turn.
C Martial Glory RW Instant; Target creature gets +3/+0 until end of turn. Target creature gets +0/+3 until end of turn.
nash nash poutník na cestě 22.1.2013 22:50  11429
Cedric [11427]: jasně.. :-))
ugruk 22.1.2013 22:50  11428
Jojo je to nekonečné kombo.. Pod mi nepřijde zase tak drahej (Jund nebo RUW budou dražší)
Já modern začal teď dost hrát a balíčků je fakt hodně, nejvíc se teď u nás hraje Jund a jeho všemožné verze...
cedric Cedric Life is hard - deal with it 22.1.2013 22:44  11427
Tapneš, uděláš dalšího tokena, ten zas odtapne, uděláš dalšího, ten zas odtapne...
nash nash poutník na cestě 22.1.2013 22:43  11426
Cedric [11425]: jak nekonečně.. Pestermite, Deceiver, etc.. přijde do hry, odtapneš, tapneš.. uděláš maximálně dvě potvory nebo ne?
cedric Cedric Life is hard - deal with it 22.1.2013 22:37  11425
No prostě Kikim uděláš nekonečně potvor, ať už s Village Bell-Ringerem, Pestermitou nebo Deciever Exarchem nebo Zealous Conscripts

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