Seznam removalu a triků pro PrereleaseWhite
Removal
C Angelic Edict 4W Sorcery; Exile target creature or enchantment.
C Smite W Instant; Destroy target blocked creature.
Combat Tricks
C Aerial Maneuver 1W Instant; Target creature gets +1/+1 and gains flying and first strike until end of turn.
C Shielded Passage W Instant; Prevent all damage that would be dealt to target creature this turn.
Blue
Removal
U Agoraphobia 1U Aura; Enchanted creature gets -5/-0. 2U: Return Agoraphobia to its owner’s hand.
U Rapid Hybridization U Instant; Destroy target creature. It can’t be regenerated. That creature’s controller puts a 3/3 green Frog Lizard creature token onto the battlefield.
Combat Tricks
U Ætherize 3U Instant; Return all attacking creatures to their owners’ hands.
U Gridlock XU Instant; Tap X target nonland permanents.
C Totally Lost 4U Instant; Put target nonland permanent on top of its owner’s library.
Black
Removal
C Death’s Approach B Aura; Enchanted Creature gets -X/-X, where X is the number of creature cards in it’s controller’s graveyard.
C Devour Flesh 1B Instant; Target player sacrifices a creature, then gains life equal to that creature’s toughness.
C Grisly Spectacle 2BB Instant; Destroy target nonartifact creature. Its controller puts a number of cards equal to that creature’s power from the top of his or her library into his or her graveyard.
U Killing Glare XB Instant; Destroy target creature with power X or less.
Combat Tricks
None
Red
Removal
U Homing Lightning 2RR Instant; Homing Lightning deals 4 damage to target creature and to each other creature with the same name as that creature.
C Massive Raid 1RR Instant; Massive Raid deals damage to target creature or player equal to the number of creatures you control.
C Mugging R Sorcery; Mugging deals 2 damage to target creature. That creature can’t block this turn.
Combat Tricks
C Furious Resistance R Instant; Target blocking creature gets +3/+0 and gains first strike until end a turn.
C Scorchwalker – Bloodrush 1RR +5/+1
C Skinbrand Goblin – Bloodrush R +2/+1
U Viashino Shanktail – Bloodrush 2R +3/+1 and First Strike.
R Wrecking Ogre – Bloodrush 3RR +3/+3 and Double Strike
Green
Removal
None
Combat Tricks
C Burst of Strength G Instant; Put a +1/+1 counter on target creature and untap it.
U Hindervines 2G Instant; Prevent all combat damage that would be dealt this turn by creatures with no +1/+1 counters.
C Scab-Clan Charger – Bloodrush 1G +2/+4
R Skarrg Goliath – Bloodrush 5GG +9/+9 and Trample
C Slaughterhorn – Bloodrush G +3/+2
U Tower Defense 1G Instant; Creatures you control get +0/+5 and gain reach until end of turn.
U Wasteland Viper – Bloodrush G +1/+2 and Deathtouch
Orzhov
Removal
C Executioner’s Swing WB Instant; Target creature that dealt damage this turn gets -5/-5 until end of turn.
R Merciless Eviction 4WB Sorcery; Choose one – Exile all artifacts; or exile all creatures; or exile all enchantments; or exile all planeswalkers.
U One Thousand Lashes 2WB Aura; Enchanted creature can’t attack or block, and its activated abilities can’t be activated. At the beginning of the upkeep of enchanted creature’s controller, that player loses 1 life.
U Orzhov Charm WB Instant; Choose one — Return target creature you control and all Auras you control attached to it to their owners’ hands; or destroy target creature and you lose life equal to that creature’s toughness; or return target creature card with converted mana cost 1 or less from your graveyard to the battlefield.
Combat Tricks
None
Dimir
Removal
U Dimir Charm UB Instant; Choose one — Counter target sorcery spell; or destroy target creature with power 2 or less; or look at the top three cards of target player’s library, then put one back and the rest into that player’s graveyard.
R Soul Ransom 2UB Aura; You control enchanted creature. Discard two cards: Soul Ransom’s controller sacrifices it, then draws two cards. Only an opponent may activate this ability.
Combat Tricks
None
Simic
Removal
None
Combat Tricks
C Hydroform GU Instant; Target land becomes a 3/3 Elemental creature with flying until end of turn. It’s still a land.
U Simic Charm GU Instant ; Choose one — Target creature gets +3/+3 until end of turn; permanents you control gain hexproof until end of turn; or return target creature to its owner’s hand.
R Biomass Mutation X(G/U)(G/U) Instant; Creatures you control become X/X until end of turn.
C Bioshift(G/U) Instant; Move any number of +1/+1 counters from target creature onto another target creature with the same controller.
Gruul
Removal
R Clan Defiance XRG Sorcery; Choose one or more – Clan Defiance deals X damage to target creature with flying; Clan Defiance deals X damage to target creature without flying; and/or Clan Defiance deals X damage to target player.
U Ground Assault RG Sorcery; Ground Assault deals damage to target creature equal to the number of lands you control.
C Pit Fight 1(R/G) Instant; Target creature you control fights another target creature.
Combat Tricks
U Ghor-Clan Rampager – Bloodrush RG +4/+4 and Trample
U Gruul Charm RG Instant; Choose one — Creatures without flying can’t block this turn; or gain control of all permanents you own; or Gruul Charm deals 3 damage to each creature with flying.
P/R Rubblehulk – Bloodrush 1RG +X/+X, where X is the number of lands you control.
C Zhur-Taa Swine – Bloodrush 1RG +5/+4
Boros
Removal
M Aurelia’s Fury XRW Instant; Aurelia’s Fury deals X damage divided as you choose among any number of target creatures and/or players. Tap each creature dealt damage this way. Players dealt damage this way can’t cast noncreature spells this turn.
U Arrows of Justice 2(R/W) Instant; Arrows of Justice deals 4 damage to target attacking or blocking creature.
Combat Tricks
U Boros Charm RW Instant; Choose one — Boros Charm deals 4 damage to target player; or permanents you control are indestructible this turn; or target creature gains double strike until end of turn.
C Martial Glory RW Instant; Target creature gets +3/+0 until end of turn. Target creature gets +0/+3 until end of turn. |